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  1. The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed. EVE Ref is the property of Autonomous Logic.
  2. For a mining venture there honestly aren't that many rigs that are useful. I use ventures to gas mine in a wh and fit them for agility so i can warp out if i get jumped/when the sleepers spawn, but if youre mining in HS you don't really need that. I honestly would probably not rig the venture if i were you.
  3. Venture: 1: 352.898,58: High slots. Rig slots; Small EM Shield Reinforcer I. We are proud with the immediate release of EVE Workbench 1.6.0 which brings you.

Rigs are permanent ship modifications that fit into the rigging slots of a ship. Once fit, in most ships they must be destroyed in order to be removed (unlike regular modules). The exceptions are T3 Strategic Cruisers which feature removable rigs. Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated rigging skill: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your Armor Rigging skill. However, if you're willing to face the full downside, you can fit any rig with no skills whatsoever.

Rigs don't have powergrid or CPU fitting requirements, but instead require calibration, a rig-specific fitting resource. All ships have 400 calibration points, except for pirate faction ships which have 350. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents.

High Slot: 2 Drone Bay: 2 Mid Slot: 1 Low Slot: 2 Engineering Rigs: 2 Powergrid Rig: 2 Shield: 408 Powergrid Output: 79 shield Em Damage Resonance: 1 shield Thermal Damage Resonance: 0.8 shield Kinetic Damage Resonance: 0.6 shield Explosive Damage Resonance: 0.5 shield Recharge Rate: 720000 Armor: 278 armor Em Damage Resonance: 0.4 armor. Each ship has a specific number of hardpoints, which are places to attach turret modules, launcher modules, rigs, and subsystems. Weapon hardpoints will limit the amount of a type of weaponry a ship can use. For example, the Caldari Raven battleship has a total of eight high slots. The ship's bonuses are aimed at missiles so you would normally want to fill all eight slots with missile.

Rigs fit into rig slots, and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably Freighters, Jump Freighters, Corvettes, and Shuttles) have none.

Rigs come in four sizes:

  • Small, for Frigates and Destroyers
  • Medium, for Cruisers, Battlecruisers, Industrials, and Mining Barges
  • Large, for Battleships
  • Capital, for Capital Ships
Venture

Unlike for modules, it's not possible to fit a 'wrong-sized' rig on a ship. Nearly all rigs come in all four sizes, with identical stats for each size.

Rigs are manufactured by players, using salvaged material.

Armor

See also: Armor Tanking and Guide to Logistics

The downsides of armor rigs can be mitigated by training Armor Rigging.

NameEffectDownside
EM Armor ReinforcerIncrease armor resistance to EM damageDecreases ship's maximum velocity
Explosive Armor ReinforcerIncrease armor resistance to explosive damage
Kinetic Armor ReinforcerIncrease armor resistance to kinetic damage
Thermal Armor ReinforcerIncrease armor resistance to thermal damage
Auxillary Nano PumpIncrease amount a local armor repair module repairs per cycleIncreases armor repairer powergrid requirements
Nanobot AcceleratorDecrease local armor repair module cycle time[1]
Remote Repair AugmentorReduces capacitor used by remote armor repair modulesDecreases ship's maximum velocity
Transverse BulkheadIncreases hull hit points by a percentageDecreases ship's cargo capacity
Trimark Armor PumpIncreases armor hit points by a percentageDecreases ship's maximum velocity
  1. ^This is not subject to stacking penalties, despite what the rig's description says.

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Astronautic

The downsides of astronautic rigs can be mitigated by training Astronautics Rigging.

NameEffectDownside
Auxiliary ThrusterIncrease maximum velocityDecreases armor hit points
Cargohold OptimizationIncreases cargo capacity[1]
Dynamic Fuel ValveDecreases the capacitor used by afterburners and microwarpdrives
Engine Thermal ShieldingIncreases cycle duration of afterburners and microwarpdrives
Higgs Anchor[2]Increase mass and agility while greatly reducing maximum velocityReduces warp velocity
Hyperspatial Velocity OptimizerIncreases maximum warp velocityIncreases signature radius
Low Friction Nozzle JointsIncreases agilityDecreases armor hit points
Polycarbon Engine HousingIncreases maximum velocity and agility
Warp Core OptimizerReduces the capacitor needs for warpingIncreases signature radius
  1. ^This only affects the 'normal' cargo bay, it doesn't increase the capacity of any 'special' cargo bays (e.g. ore hold, fleet hangar, etc)
  2. ^Only one Higgs Anchor rig can be fit to a ship at time. Additionally, there is no Tech 2 variant of this rig.

Drone

See also: Drones

The downsides of drone rigs can be mitigated by training Drones Rigging.

Venture
NameEffectDownside
Drone Control Range AugmentorIncreases the drone control rangeDecreases ship's CPU
Drone Durability EnhancerIncreases drones' hit points (armor, shield, and hull)
Drone Mining AugmentorIncreases the yield of mining drones and decreases cycle time for ice harvesting drones
Drone Repair AugmentorIncreases the amount repaired by repair drones
Drone Scope ChipIncreases the optimal range of drones' weapons
Drone Speed AugmentorIncreases the speed of drones
Sentry Damage AugmentorIncreases the damage of sentry drones
Stasis Drone AugmentorIncreases the amount by which stasis webifier drones reduce their target's velocity

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Electronic superiority

See also: EWAR Guide

The downsides of electronic superiority rigs can be mitigated by training Electronic Superiority Rigging.

NameEffectDownside
Inverted Signal Field GeneratorIncreases the strength of remote sensor dampener modulesDecreases shield hit points
Particle Dispersion AugmentorIncreases the strength of ECM modules
Particle Dispersion ProjectorIncreases the range of EWAR modules[1]
Signal Disruption AmplifierDecreases the capacitor need for ECM (including Burst ECM) modulesNo downside
Targeting Systems StabilizerDecreases the targeting delay after uncloakingDecreases shield hit points
Tracking Diagnostic SubroutinesIncreases the strength of tracking disruptor modules
  1. ^This applies to all forms of electronic warfare (remote sensor dampeners, weapon disruptors, ECM, and target painters).

Engineering

NameEffectDownside
Ancillary Current RouterIncreases ship's powergridNo downside
Capacitor Control CircuitIncreases ship's capacitor recharge rate
Command Processor[1]Increase the number of Command Burst modules that can be equipped to a command-capable ship
Egress Port MaximizerDecreases the capacitor use of capacitor transfer and neutraliser modules
Liquid Cooled ElectronicsReduces the CPU needs of modules that require the Electronics Upgrades[2] skill
Powergrid Subroutine MaximizerDecreases the CPU need for all power upgrade modules[3]
Processor Overclocking UnitIncreases ship's CPU-5% shield recharge rate[4]
Semiconductor Memory CellIncreases ship's total capacitorNo downside
  1. ^There is no Tech 2 variant of this rig.
  2. ^This includes modules like Co-Processors and Signal Amplifiers.
  3. ^All modules which increase a ship's powergrid, e.g. Micro-Auxiliary Power Cores, Power Diagnostic Systems, and Reactor Control Units.
  4. ^This penalty cannot be reduced.

Missile launcher

See also: Missile Launchers

The downsides of missile launcher rigs can be mitigated by training Launcher Rigging.

NameEffectDownside
Bay Loading AcceleratorIncreases the rate of fire of launchersIncreases CPU cost of missile launchers
Hydraulic Bay ThrustersIncreases missile velocity
Rocket Fuel Cache PartitionIncreases missile flight time
Warhead Calefaction CatalystIncreases missile damage
Warhead Flare CatalystIncreases missile explosion velocity
Warhead Rigor CatalystDecreases missile explosion radius

Resource processing

See also: Mining
Venture
NameEffectDownside
Ice Harvester Accelerator[1]Reduces the cycle time of ice harvester modulesNo downside
Mercoxit Mining Crystal Optimization[1]Increase the mining yield of modules using Mercoxit mining crystals
Salvage TackleIncreases the chance to salvage successfullyDecreases maximum velocity[2]
  1. ^ abThis rig is only available as a Tech 1, medium-sized rig.
  2. ^This can be mitigated by training Armor Rigging.

Scanning

See also: Scanning and Hacking 101
NameEffectDownside
Emission Scope SharpenerIncreases virus coherence of relic analyzer modulesNo downside
Gravity Capacitor UpgradeIncreases scan strength of scan probes
Memetic Algorithm BankIncreases virus coherence of data analyzer modules
Signal Focusing KitIncreases speed of cargo, ship, and survey scannersDecreases shield hit points[1]

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  1. ^This can be mitigated by training Electronic Superiority Rigging.
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Shield

See also: Shield Tanking

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The downsides of shield rigs can be mitigated by training Shield Rigging.

NameEffectDownside
EM Shield ReinforcerIncrease shield resistance to EM damageIncreases ship's signature radius
Explosive Shield ReinforcerIncrease shield resistance to explosive damage
Kinetic Shield ReinforcerIncrease shield resistance to kinetic damage
Thermal Shield ReinforcerIncrease shield resistance to thermal damage
Core Defense Capacitor SafeguardDecreases the capacitor used by modules that require the Shield Operation[1] skill
Core Defense Charge EconomizerDecreases powergrid use of shield upgrade modules
Core Defense Field ExtenderIncreases shield capacity
Core Defense Field PurgerIncreases shield recharge rate
Core Defense Operation SolidifierDecreases the cycle time of shield boosters

Targeting

The downsides of targeting rigs can be mitigated by training Electronic Superiority Rigging.

NameEffectDownside
Ionic Field ProjectorIncreases your maximum targeting rangeDecreases shield hit points
Targeting System SubcontrollerIncreases your targeting speed

Turret weapons

See also: Turrets

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Each of the three turret types (energy, hybrid, and projectile) have a separate set of rigs. The downside of turret weapon rigs can be reduced by training Energy Weapon Rigging, Hybrid Weapon Rigging, or Projectile Weapon Rigging, as appropriate.

NameEffectDownside
Algid Administrations UnitDecreases turret CPU needsIncreases turret powergrid needs
Ambit ExtensionIncreases turret accuracy falloff
Burst AeratorIncreases turret rate of fire
Collision AcceleratorIncreases turret damage
Discharge Elutriation[1]Decreases turret capacitor use
Locus CoordinationIncreases turret optimal range
Metastasis AdjusterIncreases turret tracking speed
  1. ^There is no version of this rig for projectile weapons, since they don't use capacitor.

See also

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