Ethernet Slot Time Example

Ethernet slot time example games
  1. The standard Ethernet slot time required in CSMA/CD half-duplex modes is not long enough for running over 100m copper, so Carrier Extension is used to guarantee a 512-bit slot time. Additionally, bad packets are identified by Ethernet switches and immediately dropped from any future transmission.
  2. The minimum Ethernet frame payload is 46 bytes (based on the slot time of Ethernet), which yields a frame that consists of 72 bytes (see Table 1) plus a 12-byte inter-frame gap, for a total Minimum Frame size of 84 bytes. Maximum Throughput (Maximum Frame Size).
  3. Slot time: In Ethernet and its Carrier Sense Multiple Access/Collision Detect (CSMA/CD) approach to managing which device can use the communication link next, slot time is the amount of time a device waits after a collision before retransmitting. The transmitting device determines the appropriate amount of slot time by adding the amount of.
  4. Signals and slots are loosely coupled: A class which emits a signal neither knows nor cares which slots receive the signal. Qt's signals and slots mechanism ensures that if you connect a signal to a slot, the slot will be called with the signal's parameters at the right time. Signals and slots can take any number of arguments of any type.

Ethernet was designed in the 1970s at the Palo Alto Research Center [Metcalfe1976]. The first prototype [2] used a coaxial cable as the shared medium and 3 Mbps of bandwidth. Ethernet was improved during the late 1970s and in the 1980s, Digital Equipment, Intel and Xerox published the first official Ethernet specification [DIX]. This specification defines several important parameters for Ethernet networks. The first decision was to standardise the commercial Ethernet at 10 Mbps. The second decision was the duration of the slot time. In Ethernet, a long slot time enables networks to span a long distance but forces the host to use a larger minimum frame size. The compromise was a slot time of 51.2 microseconds, which corresponds to a minimum frame size of 64 bytes.

To use the adapter to communicate with POINT I/O over an EtherNet/IP network. About the Example Applications. (slot 3) Data Switch 10.88.70.26. Delivery time is.

The third decision was the frame format. The experimental 3 Mbps Ethernet network built at Xerox used short frames containing 8 bit source and destination addresses fields, a 16 bit type indication, up to 554 bytes of payload and a 16 bit CRC. Using 8 bit addresses was suitable for an experimental network, but it was clearly too small for commercial deployments. Although the initial Ethernet specification [DIX] only allowed up to 1024 hosts on an Ethernet network, it also recommended three important changes compared to the networking technologies that were available at that time. The first change was to require each host attached to an Ethernet network to have a globally unique datalink layer address. Until then, datalink layer addresses were manually configured on each host. [DP1981] went against that state of the art and noted “Suitable installation-specific administrative procedures are also needed for assigning numbers to hosts on a network. If a host is moved from one network to another it may be necessary to change its host number if its former number is in use on the new network. This is easier said than done, as each network must have an administrator who must record the continuously changing state of the system (often on a piece of paper tacked to the wall !). It is anticipated that in future office environments, hosts locations will change as often as telephones are changed in present-day offices.” The second change introduced by Ethernet was to encode each address as a 48 bits field [DP1981]. 48 bit addresses were huge compared to the networking technologies available in the 1980s, but the huge address space had several advantages [DP1981] including the ability to allocate large blocks of addresses to manufacturers. Eventually, other LAN technologies opted for 48 bits addresses as well [IEEE802] . The third change introduced by Ethernet was the definition of broadcast and multicast addresses. The need for multicast Ethernet was foreseen in [DP1981] and thanks to the size of the addressing space it was possible to reserve a large block of multicast addresses for each manufacturer.

The datalink layer addresses used in Ethernet networks are often called MAC addresses. They are structured as shown in the figure below. The first bit of the address indicates whether the address identifies a network adapter or a multicast group. The upper 24 bits are used to encode an Organisation Unique Identifier (OUI). This OUI identifies a block of addresses that has been allocated by the secretariat [3] that is responsible for the uniqueness of Ethernet addresses to a manufacturer. Once a manufacturer has received an OUI, it can build and sell products with one of the 16 million addresses in this block.

The original 10 Mbps Ethernet specification [DIX] defined a simple frame format where each frame is composed of five fields. The Ethernet frame starts with a preamble (not shown in the figure below) that is used by the physical layer of the receiver to synchronise its clock with the sender’s clock. The first field of the frame is the destination address. As this address is placed at the beginning of the frame, an Ethernet interface can quickly verify whether it is the frame recipient and if not, cancel the processing of the arriving frame. The second field is the source address. While the destination address can be either a unicast or a multicast/broadcast address, the source address must always be a unicast address. The third field is a 16 bits integer that indicates which type of network layer packet is carried inside the frame. This field is often called the EtherType. Frequently used EtherType values [4] include 0x0800 for IPv4, 0x86DD for IPv6 [5] and 0x806 for the Address Resolution Protocol (ARP).

The fourth part of the Ethernet frame is the payload. The minimum length of the payload is 46 bytes to ensure a minimum frame size, including the header of 512 bits. The Ethernet payload cannot be longer than 1500 bytes. This size was found reasonable when the first Ethernet specification was written. At that time, Xerox had been using its experimental 3 Mbps Ethernet that offered 554 bytes of payload and RFC 1122 required a minimum MTU of 572 bytes for IPv4. 1500 bytes was large enough to support these needs without forcing the network adapters to contain overly large memories. Furthermore, simulations and measurement studies performed in Ethernet networks revealed that CSMA/CD was able to achieve a very high utilization. This is illustrated in the figure below based on [SH1980], which shows the channel utilization achieved in Ethernet networks containing different numbers of hosts that are sending frames of different sizes.

Impact of the frame length on the maximum channel utilisation [SH1980]

The last field of the Ethernet frame is a 32 bit Cyclical Redundancy Check (CRC). This CRC is able to catch a much larger number of transmission errors than the Internet checksum used by IP, UDP and TCP [SGP98]. The format of the Ethernet frame is shown below.

Note

Where should the CRC be located in a frame ?

The transport and datalink layers usually chose different strategies to place their CRCs or checksums. Transport layer protocols usually place their CRCs or checksums in the segment header. Datalink layer protocols sometimes place their CRC in the frame header, but often in a trailer at the end of the frame. This choice reflects implementation assumptions, but also influences performance RFC 893. When the CRC is placed in the trailer, as in Ethernet, the datalink layer can compute it while transmitting the frame and insert it at the end of the transmission. All Ethernet interfaces use this optimisation today. When the checksum is placed in the header, as in a TCP segment, it is impossible for the network interface to compute it while transmitting the segment. Some network interfaces provide hardware assistance to compute the TCP checksum, but this is more complex than if the TCP checksum were placed in the trailer [1].

The Ethernet frame format shown above is specified in [DIX]. This is the format used to send both IPv4 RFC 894 and IPv6 packets RFC 2464. After the publication of [DIX], the Institute of Electrical and Electronic Engineers (IEEE) began to standardise several Local Area Network technologies. IEEE worked on several LAN technologies, starting with Ethernet, Token Ring and Token Bus. These three technologies were completely different, but they all agreed to use the 48 bits MAC addresses specified initially for Ethernet [IEEE802] . While developing its Ethernet standard [IEEE802.3], the IEEE 802.3 working group was confronted with a problem. Ethernet mandated a minimum payload size of 46 bytes, while some companies were looking for a LAN technology that could transparently transport short frames containing only a few bytes of payload. Such a frame can be sent by an Ethernet host by padding it to ensure that the payload is at least 46 bytes long. However since the Ethernet header [DIX] does not contain a length field, it is impossible for the receiver to determine how many useful bytes were placed inside the payload field. To solve this problem, the IEEE decided to replace the Type field of the Ethernet [DIX] header with a length field [6]. This Length field contains the number of useful bytes in the frame payload. The payload must still contain at least 46 bytes, but padding bytes are added by the sender and removed by the receiver. In order to add the Length field without significantly changing the frame format, IEEE had to remove the Type field. Without this field, it is impossible for a receiving host to identify the type of network layer packet inside a received frame. To solve this new problem, IEEE developed a completely new sublayer called the Logical Link Control [IEEE802.2]. Several protocols were defined in this sublayer. One of them provided a slightly different version of the Type field of the original Ethernet frame format. Another contained acknowledgements and retransmissions to provide a reliable service... In practice, [IEEE802.2] is never used to support IP in Ethernet networks. The figure below shows the official [IEEE802.3] frame format.

Note

What is the Ethernet service ?

An Ethernet network provides an unreliable connectionless service. It supports three different transmission modes
:unicast, multicast and broadcast. While the Ethernet service is unreliable in theory, a good Ethernet network should, in practice, provide a service that :
  • delivers frames to their destination with a very high probability of successful delivery
  • does not reorder the transmitted frames

The first property is a consequence of the utilisation of CSMA/CD. The second property is a consequence of the physical organisation of the Ethernet network as a shared bus. These two properties are important and all evolutions of the Ethernet technology have preserved them.

Several physical layers have been defined for Ethernet networks. The first physical layer, usually called 10Base5, provided 10 Mbps over a thick coaxial cable. The characteristics of the cable and the transceivers that were used then enabled the utilisation of 500 meter long segments. A 10Base5 network can also include repeaters between segments.

The second physical layer was 10Base2. This physical layer used a thin coaxial cable that was easier to install than the 10Base5 cable, but could not be longer than 185 meters. A 10BaseF physical layer was also defined to transport Ethernet over point-to-point optical links. The major change to the physical layer was the support of twisted pairs in the 10BaseT specification. Twisted pair cables are traditionally used to support the telephone service in office buildings. Most office buildings today are equipped with structured cabling. Several twisted pair cables are installed between any room and a central telecom closet per building or per floor in large buildings. These telecom closets act as concentration points for the telephone service but also for LANs.

The introduction of the twisted pairs led to two major changes to Ethernet. The first change concerns the physical topology of the network. 10Base2 and 10Base5 networks are shared buses, the coaxial cable typically passes through each room that contains a connected computer. A 10BaseT network is a star-shaped network. All the devices connected to the network are attached to a twisted pair cable that ends in the telecom closet. From a maintenance perspective, this is a major improvement. The cable is a weak point in 10Base2 and 10Base5 networks. Any physical damage on the cable broke the entire network and when such a failure occurred, the network administrator had to manually check the entire cable to detect where it was damaged. With 10BaseT, when one twisted pair is damaged, only the device connected to this twisted pair is affected and this does not affect the other devices. The second major change introduced by 10BaseT was that is was impossible to build a 10BaseT network by simply connecting all the twisted pairs together. All the twisted pairs must be connected to a relay that operates in the physical layer. This relay is called an Ethernet hub. A hub is thus a physical layer relay that receives an electrical signal on one of its interfaces, regenerates the signal and transmits it over all its other interfaces. Some hubs are also able to convert the electrical signal from one physical layer to another (e.g. 10BaseT to 10Base2 conversion).

Computers can directly be attached to Ethernet hubs. Ethernet hubs themselves can be attached to other Ethernet hubs to build a larger network. However, some important guidelines must be followed when building a complex network with hubs. First, the network topology must be a tree. As hubs are relays in the physical layer, adding a link between Hub2 and Hub3 in the network below would create an electrical shortcut that would completely disrupt the network. This implies that there cannot be any redundancy in a hub-based network. A failure of a hub or of a link between two hubs would partition the network into two isolated networks. Second, as hubs are relays in the physical layer, collisions can happen and must be handled by CSMA/CD as in a 10Base5 network. This implies that the maximum delay between any pair of devices in the network cannot be longer than the 51.2 microseconds slot time. If the delay is longer, collisions between short frames may not be correctly detected. This constraint limits the geographical spread of 10BaseT networks containing hubs.

A hierarchical Ethernet network composed of hubs

In the late 1980s, 10 Mbps became too slow for some applications and network manufacturers developed several LAN technologies that offered higher bandwidth, such as the 100 Mbps FDDI LAN that used optical fibers. As the development of 10Base5, 10Base2 and 10BaseT had shown that Ethernet could be adapted to different physical layers, several manufacturers started to work on 100 Mbps Ethernet and convinced IEEE to standardise this new technology that was initially called Fast Ethernet. Fast Ethernet was designed under two constraints. First, Fast Ethernet had to support twisted pairs. Although it was easier from a physical layer perspective to support higher bandwidth on coaxial cables than on twisted pairs, coaxial cables were a nightmare from deployment and maintenance perspectives. Second, Fast Ethernet had to be perfectly compatible with the existing 10 Mbps Ethernets to allow Fast Ethernet technology to be used initially as a backbone technology to interconnect 10 Mbps Ethernet networks. This forced Fast Ethernet to use exactly the same frame format as 10 Mbps Ethernet. This implied that the minimum Fast Ethernet frame size remained at 512 bits. To preserve CSMA/CD with this minimum frame size and 100 Mbps instead of 10 Mbps, the duration of the slot time was decreased to 5.12 microseconds.

The evolution of Ethernet did not stop. In 1998, the IEEE published a first standard to provide Gigabit Ethernet over optical fibers. Several other types of physical layers were added afterwards. The 10 Gigabit Ethernet standard appeared in 2002. Work is ongoing to develop standards for 40 Gigabit and 100 Gigabit Ethernet and some are thinking about Terabit Ethernet. The table below lists the main Ethernet standards. A more detailed list may be found at http://en.wikipedia.org/wiki/Ethernet_physical_layer

StandardComments
10Base5Thick coaxial cable, 500m
10Base2Thin coaxial cable, 185m
10BaseTTwo pairs of category 3+ UTP
10Base-F10 Mb/s over optical fiber
100Base-TxCategory 5 UTP or STP, 100 m maximum
100Base-FXTwo multimode optical fiber, 2 km maximum
1000Base-CXTwo pairs shielded twisted pair, 25m maximum
1000Base-SXTwo multimode or single mode optical fibers with lasers
10 GbpsOptical fiber but also Category 6 UTP
40-100 GbpsOptical fiber (experiences are performed with copper)

Footnotes

[1]These network interfaces compute the TCP checksum while a segment is transferred from the host memory to the network interface [SH2004].
[2]Additional information about the history of the Ethernet technology may be found at http://ethernethistory.typepad.com/
[3]Initially, the OUIs were allocated by Xerox [DP1981]. However, once Ethernet became an IEEE and later an ISO standard, the allocation of the OUIs moved to IEEE. The list of all OUI allocations may be found at http://standards.ieee.org/regauth/oui/index.shtml
[4]The official list of all assigned Ethernet type values is available from http://standards.ieee.org/regauth/ethertype/eth.txt
[5]The attentive reader may question the need for different EtherTypes for IPv4 and IPv6 while the IP header already contains a version field that can be used to distinguish between IPv4 and IPv6 packets. Theoretically, IPv4 and IPv6 could have used the same EtherType. Unfortunately, developers of the early IPv6 implementations found that some devices did not check the version field of the IPv4 packets that they received and parsed frames whose EtherType was set to 0x0800 as IPv4 packets. Sending IPv6 packets to such devices would have caused disruptions. To avoid this problem, the IETF decided to apply for a distinct EtherType value for IPv6. Such a choice is now mandated by RFC 6274 (section 3.1), although we can find a funny counter-example in RFC 6214.
[6]Fortunately, IEEE was able to define the [IEEE802.3] frame format while maintaining backward compatibility with the Ethernet [DIX] frame format. The trick was to only assign values above 1500 as EtherType values. When a host receives a frame, it can determine whether the frame’s format by checking its EtherType/Length field. A value lower smaller than 1501 is clearly a length indicator and thus an [IEEE802.3] frame. A value larger than 1501 can only be type and thus a [DIX] frame.

Ethernet Switches¶

Increasing the physical layer bandwidth as in Fast Ethernet was only one of the solutions to improve the performance of Ethernet LANs. A second solution was to replace the hubs with more intelligent devices. As Ethernet hubs operate in the physical layer, they can only regenerate the electrical signal to extend the geographical reach of the network. From a performance perspective, it would be more interesting to have devices that operate in the datalink layer and can analyse the destination address of each frame and forward the frames selectively on the link that leads to the destination. Such devices are usually called Ethernet switches[7]. An Ethernet switch is a relay that operates in the datalink layer as is illustrated in the figure below.

Ethernet Slot Time Example Template

An Ethernet switch understands the format of the Ethernet frames and can selectively forward frames over each interface. For this, each Ethernet switch maintains a MAC address table. This table contains, for each MAC address known by the switch, the identifier of the switch’s port over which a frame sent towards this address must be forwarded to reach its destination. This is illustrated below with the MAC address table of the bottom switch. When the switch receives a frame destined to address B, it forwards the frame on its South port. If it receives a frame destined to address D, it forwards it only on its North port.

Operation of Ethernet switches

One of the selling points of Ethernet networks is that, thanks to the utilisation of 48 bits MAC addresses, an Ethernet LAN is plug and play at the datalink layer. When two hosts are attached to the same Ethernet segment or hub, they can immediately exchange Ethernet frames without requiring any configuration. It is important to retain this plug and play capability for Ethernet switches as well. This implies that Ethernet switches must be able to build their MAC address table automatically without requiring any manual configuration. This automatic configuration is performed by the MAC address learning algorithm that runs on each Ethernet switch. This algorithm extracts the source address of the received frames and remembers the port over which a frame from each source Ethernet address has been received. This information is inserted into the MAC address table that the switch uses to forward frames. This allows the switch to automatically learn the ports that it can use to reach each destination address, provided that this host has previously sent at least one frame. This is not a problem since most upper layer protocols use acknowledgements at some layer and thus even an Ethernet printer sends Ethernet frames as well.

The pseudo-code below details how an Ethernet switch forwards Ethernet frames. It first updates its MAC address table with the source address of the frame. The MAC address table used by some switches also contains a timestamp that is updated each time a frame is received from each known source address. This timestamp is used to remove from the MAC address table entries that have not been active during the last n minutes. This limits the growth of the MAC address table, but also allows hosts to move from one port to another. The switch uses its MAC address table to forward the received unicast frame. If there is an entry for the frame’s destination address in the MAC address table, the frame is forwarded selectively on the port listed in this entry. Otherwise, the switch does not know how to reach the destination address and it must forward the frame on all its ports except the port from which the frame has been received. This ensures that the frame will reach its destination, at the expense of some unnecessary transmissions. These unnecessary transmissions will only last until the destination has sent its first frame. Multicast and Broadcast frames are also forwarded in a similar way.

Note

Security issues with Ethernet hubs and switches

Ethernet Slot Time Example Games

From a security perspective, Ethernet hubs have the same drawbacks as the older coaxial cable. A host attached to a hub will be able to capture all the frames exchanged between any pair of hosts attached to the same hub.Ethernet switches are much better from this perspective thanks to the selective forwarding, a host will usually only receive the frames destined to itself as well as the multicast, broadcast and unknown frames. However, this does not imply that switches are completely secure. There are, unfortunately, attacks against Ethernet switches. From a security perspective, the MAC address table is one of the fragile elements of an Ethernet switch. This table has a fixed size. Some low-end switches can store a few tens or a few hundreds of addresses while higher-end switches can store tens of thousands of addresses or more. From a security point of view, a limited resource can be the target of Denial of Service attacks. Unfortunately, such attacks are also possible on Ethernet switches. A malicious host could overflow the MAC address table of the switch by generating thousands of frames with random source addresses. Once the MAC address table is full, the switch needs to broadcast all the frames that it receives. At this point, an attacker will receive unicast frames that are not destined to its address. The ARP attack discussed in the previous chapter could also occur with Ethernet switches [Vyncke2007]. Recent switches implement several types of defences against these attacks, but they need to be carefully configured by the network administrator. See [Vyncke2007] for a detailed discussion on security issues with Ethernet switches.

The MAC address learning algorithm combined with the forwarding algorithm work well in a tree-shaped network such as the one shown above. However, to deal with link and switch failures, network administrators often add redundant links to ensure that their network remains connected even after a failure. Let us consider what happens in the Ethernet network shown in the figure below.

When all switches boot, their MAC address table is empty. Assume that host A sends a frame towards host C. Upon reception of this frame, switch1 updates its MAC address table to remember that address A is reachable via its West port. As there is no entry for address C in switch1’s MAC address table, the frame is forwarded to both switch2 and switch3. When switch2 receives the frame, its updates its MAC address table for address A and forwards the frame to host C as well as to switch3. switch3 has thus received two copies of the same frame. As switch3 does not know how to reach the destination address, it forwards the frame received from switch1 to switch2 and the frame received from switch2 to switch1... The single frame sent by host A will be continuously duplicated by the switches until their MAC address table contains an entry for address C. Quickly, all the available link bandwidth will be used to forward all the copies of this frame. As Ethernet does not contain any TTL or HopLimit, this loop will never stop.

The MAC address learning algorithm allows switches to be plug-and-play. Unfortunately, the loops that arise when the network topology is not a tree are a severe problem. Forcing the switches to only be used in tree-shaped networks as hubs would be a severe limitation. To solve this problem, the inventors of Ethernet switches have developed the Spanning Tree Protocol. This protocol allows switches to automatically disable ports on Ethernet switches to ensure that the network does not contain any cycle that could cause frames to loop forever.

Footnotes

[7]The first Ethernet relays that operated in the datalink layers were called bridges. In practice, the main difference between switches and bridges is that bridges were usually implemented in software while switches are hardware-based devices. Throughout this text, we always use switch when referring to a relay in the datalink layer, but you might still see the word bridge.

The Spanning Tree Protocol (802.1d)¶

The Spanning Tree Protocol (STP), proposed in [Perlman1985], is a distributed protocol that is used by switches to reduce the network topology to a spanning tree, so that there are no cycles in the topology. For example, consider the network shown in the figure below. In this figure, each bold line corresponds to an Ethernet to which two Ethernet switches are attached. This network contains several cycles that must be broken to allow Ethernet switches that are using the MAC address learning algorithm to exchange frames.

Spanning tree computed in a switched Ethernet network

In this network, the STP will compute the following spanning tree. Switch1 will be the root of the tree. All the interfaces of Switch1, Switch2 and Switch7 are part of the spanning tree. Only the interface connected to LANB will be active on Switch9. LANH will only be served by Switch7 and the port of Switch44 on LANG will be disabled. A frame originating on LANB and destined for LANA will be forwarded by Switch7 on LANC, then by Switch1 on LANE, then by Switch44 on LANF and eventually by Switch2 on LANA.

Switches running the Spanning Tree Protocol exchange BPDUs. These BPDUs are always sent as frames with destination MAC address as the ALL_BRIDGES reserved multicast MAC address. Each switch has a unique 64 bit identifier. To ensure uniqueness, the lower 48 bits of the identifier are set to the unique MAC address allocated to the switch by its manufacturer. The high order 16 bits of the switch identifier can be configured by the network administrator to influence the topology of the spanning tree. The default value for these high order bits is 32768.

The switches exchange BPDUs to build the spanning tree. Intuitively, the spanning tree is built by first selecting the switch with the smallest identifier as the root of the tree. The branches of the spanning tree are then composed of the shortest paths that allow all of the switches that compose the network to be reached.The BPDUs exchanged by the switches contain the following information :

  • the identifier of the root switch (R)
  • the cost of the shortest path between the switch that sent the BPDU and the root switch (c)
  • the identifier of the switch that sent the BPDU (T)
  • the number of the switch port over which the BPDU was sent (p)

We will use the notation <R,c,T,p> to represent a BPDU whose root identifier is R, cost is c and that was sent on the port p of switch T. The construction of the spanning tree depends on an ordering relationship among the BPDUs. This ordering relationship could be implemented by the python function below.

In addition to the identifier discussed above, the network administrator can also configure a cost to be associated to each switch port. Usually, the cost of a port depends on its bandwidth and the [IEEE802.1d] standard recommends the values below. Of course, the network administrator may choose other values. We will use the notation cost[p] to indicate the cost associated to port p in this section.

BandwidthCost
10 Mbps2000000
100 Mbps200000
1 Gbps20000
10 Gbps2000
100 Gbps200

The Spanning Tree Protocol uses its own terminology that we illustrate in the figure above. A switch port can be in three different states : Root, Designated and Blocked. All the ports of the root switch are in the Designated state. The state of the ports on the other switches is determined based on the BPDU received on each port.

The Spanning Tree Protocol uses the ordering relationship to build the spanning tree. Each switch listens to BPDUs on its ports. When BPDU=<R,c,T,p> is received on port q, the switch computes the port’s root priority vector: V[q]=<R,c+cost[q],T,p,q> , where cost[q] is the cost associated to the port over which the BPDU was received. The switch stores in a table the last root priority vector received on each port. The switch then compares its own identifier with the smallest root identifier stored in this table. If its own identifier is smaller, then the switch is the root of the spanning tree and is, by definition, at a distance 0 of the root. The BPDU of the switch is then <R,0,R,p>, where R is the switch identifier and p will be set to the port number over which the BPDU is sent.

Slot Time Aviation

Otherwise, the switch chooses the best priority vector from its table, bv=<R,c+cost[q’],T,p,q’>. The port q’, over which this best root priority vector was learned, is the switch port that is closest to the root switch. This port becomes the Root port of the switch. There is only one Root port per switch (except for the Root switches whose ports are all Designated). The switch can then compute its own BPDU as BPDU=<R,c’,S,p> , where R is the root identifier, c’ the cost of the best root priority vector, S the identifier of the switch and p will be replaced by the number of the port over which the BPDU will be sent.

To determine the state of its other ports, the switch compares its own BPDU with the last BPDU received on each port. Note that the comparison is done by using the BPDUs and not the root priority vectors. If the switch’s BPDU is better than the last BPDU of this port, the port becomes a Designated port. Otherwise, the port becomes a Blocked port.

The state of each port is important when considering the transmission of BPDUs. The root switch regularly sends its own BPDU over all of its (Designated) ports. This BPDU is received on the Root port of all the switches that are directly connected to the root switch. Each of these switches computes its own BPDU and sends this BPDU over all its Designated ports. These BPDUs are then received on the Root port of downstream switches, which then compute their own BPDU, etc. When the network topology is stable, switches send their own BPDU on all their Designated ports, once they receive a BPDU on their Root port. No BPDU is sent on a Blocked port. Switches listen for BPDUs on their Blocked and Designated ports, but no BPDU should be received over these ports when the topology is stable. The utilisation of the ports for both BPDUs and data frames is summarised in the table below.

Port stateReceives BPDUsSends BPDUHandles data frames
Blockedyesnono
Rootyesnoyes
Designatedyesyesyes

To illustrate the operation of the Spanning Tree Protocol, let us consider the simple network topology in the figure below.

Ethernet Slot Time Example Definition

A simple Spanning tree computed in a switched Ethernet network

Assume that Switch4 is the first to boot. It sends its own BPDU=<4,0,4,?> on its two ports. When Switch1 boots, it sends BPDU=<1,0,1,1>. This BPDU is received by Switch4, which updates its BPDU and root priority vector tables and computes a new BPDU=<1,3,4,?>. Indeed, there is only one root priority vector and hence, it is the best one. Port 1 of Switch4 becomes the Root port while its second port is still in the Designated state.

Assume now that Switch9 boots and immediately receives Switch1 ‘s BPDU on port 1. Switch9 computes its own BPDU=<1,1,9,?> and port 1 becomes the Root port of this switch. This BPDU is sent on port 2 of Switch9 and reaches Switch4. Switch4 compares the priority vectors. It notices that the last computed vector (i.e., V[2]=<1,2,9,2,2>) is better than V[1]=<1,3,1,1,1>. Thus, Switch4‘s BPDU is recomputed and port 2 becomes the Root port of Switch4. Switch4 compares its new BPDU=<1,2,4,?> with the last BPDU received on each port (except for the Root port). Port 1 becomes a Blocked port on Switch4 because the BPDU=<1,0,1,1> received on this port is better.

During the computation of the spanning tree, switches discard all received data frames, as at that time the network topology is not guaranteed to be loop-free. Once that topology has been stable for some time, the switches again start to use the MAC learning algorithm to forward data frames. Only the Root and Designated ports are used to forward data frames. Switches discard all the data frames received on their Blocked ports and never forward frames on these ports.

Switches, ports and links can fail in a switched Ethernet network. When a failure occurs, the switches must be able to recompute the spanning tree to recover from the failure. The Spanning Tree Protocol relies on regular transmissions of the BPDUs to detect these failures. A BPDU contains two additional fields : the Age of the BPDU and the Maximum Age. The Age contains the amount of time that has passed since the root switch initially originated the BPDU. The root switch sends its BPDU with an Age of zero and each switch that computes its own BPDU increments its Age by one. The Age of the BPDUs stored on a switch’s table is also incremented every second. A BPDU expires when its Age reaches the Maximum Age. When the network is stable, this does not happen as BPDU s are regularly sent by the root switch and downstream switches. However, if the root fails or the network becomes partitioned, BPDU will expire and switches will recompute their own BPDU and restart the Spanning Tree Protocol. Once a topology change has been detected, the forwarding of the data frames stops as the topology is not guaranteed to be loop-free. Additional details about the reaction to failures may be found in [IEEE802.1d]

Virtual LANs¶

Another important advantage of Ethernet switches is the ability to create Virtual Local Area Networks (VLANs). A virtual LAN can be defined as a set of ports attached to one or more Ethernet switches. A switch can support several VLANs and it runs one MAC learning algorithm for each Virtual LAN. When a switch receives a frame with an unknown or a multicast destination, it forwards it over all the ports that belong to the same Virtual LAN but not over the ports that belong to other Virtual LANs. Similarly, when a switch learns a source address on a port, it associates it to the Virtual LAN of this port and uses this information only when forwarding frames on this Virtual LAN.

The figure below illustrates a switched Ethernet network with three Virtual LANs. VLAN2 and VLAN3 only require a local configuration of switch S1. Host C can exchange frames with host D, but not with hosts that are outside of its VLAN. VLAN1 is more complex as there are ports of this VLAN on several switches. To support such VLANs, local configuration is not sufficient anymore. When a switch receives a frame from another switch, it must be able to determine the VLAN in which the frame originated to use the correct MAC table to forward the frame. This is done by assigning an identifier to each Virtual LAN and placing this identifier inside the headers of the frames that are exchanged between switches.

Virtual Local Area Networks in a switched Ethernet network

IEEE defined in the [IEEE802.1q] standard a special header to encode the VLAN identifiers. This 32 bit header includes a 20 bit VLAN field that contains the VLAN identifier of each frame. The format of the [IEEE802.1q] header is described below.

Ethernet Slot Time Example Entry

The [IEEE802.1q] header is inserted immediately after the source MAC address in the Ethernet frame (i.e. before the EtherType field). The maximum frame size is increased by 4 bytes. It is encoded in 32 bits and contains four fields. The Tag Protocol Identifier is set to 0x8100 to allow the receiver to detect the presence of this additional header. The Priority Code Point (PCP) is a three bit field that is used to support different transmission priorities for the frame. Value 0 is the lowest priority and value 7 the highest. Frames with a higher priority can expect to be forwarded earlier than frames having a lower priority. The C bit is used for compatibility between Ethernet and Token Ring networks. The last 12 bits of the 802.1q header contain the VLAN identifier. Value 0 indicates that the frame does not belong to any VLAN while value 0xFFF is reserved. This implies that 4094 different VLAN identifiers can be used in an Ethernet network.

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