Craps Betting Odds Horn
Plus, the system keeps players from using their chips on higher house odds bets like the Horn and Hard Ways. Finally, you can enhance the Iron Cross by pressing your bets a little. Some players wait until they are winning and are ready to quit for the evening, but using the advance play is always at the player's discretion.
The following is a glossary of terms used in the dice game craps. Besides the terms listed here, there are many common and uncommon craps slang terms.[1][2][3]
- Take Odds — An extra bet placed on the pass and come wagers with good odds (no house edge). This bet is commonly placed immediately after the initial bet. Three-Way Craps — The one-roll suggestion bet placed on figures 2, 3, and 12 in units of 3. One unit is assigned to 2, another to 2 and the last to 12.
- HORN BET - 2,3,11 & 12 are HORN numbers A four number six combination group bet. But pays as a hop bet. This is why there are no odds payoff numbers on the picture bet that's on a craps table layout. Only the word HORN is printed on the layout. The combinations are not paid as a combined group of six ways but rather as independent hop bets.
A[edit]
- ace deuce
- A roll of 3
B[edit]
- Big Red
- The number 7 or a bet for any 7 to appear
- bones
- A slang term for the dice
- box numbers
- The place numbers (4,5,6,8,9,10)
- boxcars
- A roll of or bet on 12
C[edit]
- center field
- Nine, often called Center Field Nine
- change only
- when a player buys into a game specifically with cash, the 'only' means no bets are being placed at the time of the buy in. Can also be used when a player colours in. (Dealers will say this out loud so that a player can't take a shot and say he wanted a bet on X.)
- Cheque change
- Breaking down a chip into smaller denomination chips.
- colour up
- The process of changing denominations of chips to larger denominations
- cold dice
- also known as a cold table; an expression used when players are not hitting the established point and sevening out
- come out
- 1. The initial roll of the shooter
- 2. To roll the dice when no point has been established[4]
- crap out
- To roll a 2, 3, or 12 on the come out roll. A player betting on the Pass line or Come loses on crap out, but the roll does not lose when a point is established. Don't Pass and Don't Come wins if a 2 or 3 craps is rolled on come out, but ties (pushes) if a 12 is rolled on come out. The shooter may continue rolling after crapping out.
- craps
- the numbers 2, 3, and/or 12
D[edit]
- double pitch
- In dice control, when the dice stay on axis which rarely occurs (less than 5% of the rolls), but one turns two faces more than the other. If players set the dice with the same face, such as a hard ways or 3V set, the roll may likely result in a seven.
- down
- To remove or reduce a bet, players often say 'take it down'
E[edit]
- easy way
- Rolling an even number with any combination other than doubles. Applies to 4, 6, 8, and 10 only.
- even money
- Any bet that pays out at 1:1.
F[edit]
- fever five
- A roll of 5, also called five fever
- free odds
- Simply known as odds, is the odds which can be taken or laid behind the Pass/Come or Don't Pass/Don't Come. These are paid at true odds.
- flea
- A player who bets at or near table minimum, normally for extended periods of time; very annoying.
G[edit]
- garden
- Slang for the field bet
- George
- A good tipper
H[edit]
- hard way
- Rolling a 4, 6, 8, 10 with a pair of the same number
- hi-lo
- a single roll bet for 2 or 12
- hi-lo-yo
- a single roll bet for 2, 11, or 12
- high
- A bet on or roll of 12, also see boxcars
- hop
- A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for hard ways
- horn
- A divided bet on the 2, 3, 11, 12
- horn high
- A horn bet with addition units going to a specific number. For example 'horn high ace deuce' would generally mean a 5 unit bet with 2 units going on the 3.
- hot dice
- also known as a hot table; an expression used when players are hitting the established points or rolling for long durations without seven outs
I[edit]
- inside numbers
- betting on the 5, 6, 8, 9
L[edit]
- lay
- To bet on a seven to come before a specific point number. Lays are paid at true odds with commission taken.
- lay odds
- To give odds behind a Don't Pass or Don't Come. Betting against the shooter
- Little Joe
- Point 4
- low
- a single roll bet for a 2
M[edit]
- mechanic
- A shooter who allegedly implements dice control
N[edit]
- natural
- Rolling a 7 or 11 on the come out roll
- Nina
- Rolling or betting on a 9
O[edit]
- Off
- 1. The come out roll; when no point has been established
- 2. To have a bet on the table but not in play. The bet can not be won from or lost when it is Off.
- On
- 1. When a point has been established
- 2. A bet that is in play (working).
- outside numbers
- betting on the 4, 5, 9, 10
P[edit]
- parley
- To parley a bet is to take all the winnings from the previous bet (or up to maximum allowed for bet if winnings exceed maximum) and add it to the next bet.
- press
- To double a bet, players generally say 'press it' when doubling a bet, players can also press an additional one or more units and can increase the bet less than the original bet by saying 'press X units'
- push
- a tie
S[edit]
- same bet
- To keep the previous winning bet as is. If a player says same bet it does not mean to double the bet, that is referred to as 'pressing it'
- seven out
- A roll of 7 when the point is On. All bets on Pass, Pass Odds, Come, Come Odds, Place bets, Buy bets, hard ways and any single roll bets not for a seven loses. All bets on Don't Pass, Don't Pass Odds, Don't Come, Don't Come Odds, Lay bets and any single roll bets for a seven wins.
- snake eyes
- A roll of 2
- stroker
- A player who makes bets overly complicated and/or gives dealers unnecessary additional work
T[edit]
- take odds
- To bet odds behind a Pass or Come. Betting with the shooter[5]
- take down
- See down
- true odds
- The real odds for payout where house edge is 0%
W[edit]
- working
- A bet which is in play and can be won or lost.
- whirl
- A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet. The combine odds are 26:5 on the 2, 12, 11:5 on the 3, 11, and a push on the 7.
- world
- See whirl
- wrong way bettor
- When a person is betting against the shooter on the Don't Pass Line.
Y[edit]
- yo
- A roll or bet on 11 (6-5, 5-6), short for Yo-leven
References[edit]
- ^'Craps Lingo'. readybetgo.com. Retrieved 2016-03-03.
- ^'Craps Etiquette and Lingo Casino Gambling Game Rules and Strategy Guide'. VegasTripping.com. Retrieved 2016-03-03.
- ^Jack Botermans (2008). The Book of Games: Strategy, Tactics & History. Sterling. pp. 545–. ISBN978-1-4027-4221-7.
- ^Craps A Smart Shooters Guide. Cardoza Publishing. pp. 24–. ISBN978-1-58042-576-6.
- ^R. D. Ellison (2001). Gamble to Win: Craps. Lyle Stuart, Kensington Publishing Corporation. pp. 42–. ISBN978-0-8184-0621-8.
The Pass Line Let´s start with the game in its simplest form. The shooter gets the dice and places a wager – let´s say $10 – directly in front of him on the Pass Line. The Pass Line bet is the most common wager in Craps, and the one most players learn first. On the first roll of a game, called the Come Out Roll,the Pass Line bettor wins if the shooter tosses a seven or an eleven. These numbers are called “Naturals.” If the shooter throws a Craps number, the two, three, or twelve, the Pass Line bet is a loser. Any other number thrown becomes the “Point” and is marked with the “puck,” a large white “button” with the word “ON” facing up. Once the Point is marked up, the game continues until the shooter either repeats the point number or throws a seven. If he repeats the point, the Pass Line wager wins. If he “Sevens-Out” the Pass Line wager loses and another game begins. Pretty simple, right?
Free Odds Bet Once a point is established, the player can “Take Free Odds” behind the Pass Line bet. This is an additional wager that pays “True Odds” if the shooter repeats his point. If the player chooses, the Free Odds bet can be removed at any time before the seven rolls. However, the Pass Line bet is a “Contract” bet and must remain up until the point is decided.Winning Free Odds wagers are paid as follows:
True Odds 2-1 3-2 6-5 |
Generally speaking, Free Odds bets can be made in multiples of your Pass Line bet, up to the maximum allowed Free Odds. Some casinos offer as much as 100 times Free Odds. Some casinos offer only single or double odds. The typical Las Vegas “Strip” game offers 3 – 4 – 5 times odds. That means they allow you to wager three times your Pass Line bet in Free Odds on the Four and Ten, four times your Pass Line bet in Free Odds on the Five or Nine, and five times your Pass Line bet in Free Odds on the Six and Eight. Note that since the Five and Nine are paid at 3 – 2, the Free Odds bet on those numbers must be for an even amount of money in order to get a correct payoff.
Let´s take a look at an example of a winning bet in a $10 minimum 3-4-5 times odds game. If the point is Six you can take 5 times odds. With a $10 Pass Line bet that translates to $50. If the six repeated before the seven rolled the dealer would pay you $10 for your Pass Line bet, and an additional $60 for your Free Odds bet. But suppose you have a limited bankroll and cannot afford to take the full 5 times odds. No problem. Starting as low as single odds and progressing in increments of $5, you can take $10, $15, $20, $25, $30, $35, $40, or $45 in Free Odds. As long as the amount you wager is greater than your Pass Line bet but less than the table maximum 5 times odds, the house will book the bet.
Don´t Pass Line
Another betting option is the Don´t Pass Line. The Don´t Pass wager is just the opposite of the Pass Line. In this instance, you are betting against the dice. The player betting the Don´t Pass Line is betting the shooter will not be able to make the point established. The Don´t Pass Line bet is an instant winner on the come-out roll if the player shoots a 2 or 3. It is a push or a “tie” if the player throws a 12. If the 7 or 11 are thrown, the bet loses. The casino´s only advantage on the Don´t Pass is on the Come Out roll. Once a point is established, the Don´t Pass wager has an edge on every number on the layout.
If any number other than seven, eleven, or craps is thrown it becomes the Point.Once the Point is established, the Don´t Pass bet wins if the shooterthrows a 7 before making his point. However, if the shooter repeats his point,the Don´t Pass bet loses.
Unlike the Pass Line wager, the Don´t Pass is not a Contract Bet. The player can take the bet down any time he or she wishes. The casino allows you to do this because it is to their advantage to do so. Once a Don´t Pass bet is established, the player has the advantage over the house. If you do remove a Don´t Pass bet, you are not allowed to replace it during that game. Likewise, you cannot add any chips to your existing Don´t Pass wager. However, you may “Lay the Odds” against the point to increase the overall wager.
Laying the Odds
Laying Odds is exactly the opposite of Taking Odds on the Pass Line. When layingodds, the player bets more to win less. Here are the odds:
Laying Odds Lay 2 to win 1 Lay 3 to win 2 Lay 6 to win 5 |
Point Lay Odds
Four or Ten Lay 2 to Win 1
Five or Nine Lay 3 to Win 2
Six or Eight Lay 6 to Win 5
Come Bets
A Come Bet is actually part of a game within the game. It follows the same rules as the Pass Line except you can only place it after the point is established. Place the bet in the Come area directly in front of you on the layout, then wait for the next roll. The outcome of the bet depends what number is tossed next. Like the Pass Line wager, the Come bet is an instant winner on 7 or 11 and a loser on a 2, 3 or 12. If the next number rolled is a “Box Number,” the 4-5-6-8-9 or 10, the Come Bet moves into the appropriate box on the layout. It then become the player´s Come point and remains there until the number repeats or the shooter rolls a seven.
As with the Pass Line wager, players may “Take the Odds” to increase their bet. If the shooter makes his Pass line point, the Come bets stay up and carry over into the next game. The Come Bet “works” on the next Come Out roll, and loses if the shooter tosses a seven. However, the wager wins if the shooter tosses that number. The odds on Come Bets do not work when there is no point established, however, the player may request to have his “Odds Working” on the Come Out.
Don´t Come Bets
A don´t Come Bet follows the same rules as the Don´t Pass Line except that it can only be bet after a point has been established. This bet is the opposite of the Come Bet, and odds are always working unless the player takes them down. As with the Don´t Pass wager, players may “Lay Odds” to increase their bet.
Place Bets
A Place Bet can be made at any time. It differs from a Come Bet in that a player has control over which number is wagered, and whether or not he wants the bet to remain up and working. There is a “cost” associated with having the right to choose your numbers. That cost is in the form of a reduced payout when the wager wins. Here are the correct Place Bet odds:
4 or 10 6 or 8 | 9 to 5 7 to 6 | $10 $12 | $18 $14 |
Field Bets
Field Bets are one-roll bets. The player simply places his wager anywhere on the portion of the layout marked Field. The wagers will win when 2-3-4-9-10-11 or 12 roll and lose on 5-6-7 or 8. All Field Bets win even money except when a two or twelve roll. Those numbers pay double – and on some layouts, one or the other may pay triple the original bet.
Big 6 and 8
The Big 6 and 8 are self-service even-money bets that can be placed or taken down at any time. The bets only win when the six or eight roll. The bet loses when the seven rolls.
Hardways
A Hardway Bet is a wager betting that the dice will roll in pairs before that number or a seven rolls. They are the Hard 4, 6, 8 and 10 respectively. For example, when a player wages on a Hard 6, he is wagering that the next time a six rolls, the dice will read a three-three (3-3) combination. Any other combination of a six or seven rolling causes the Hardway to lose. Hardways do not work unless the player calls them off during the Come Out Roll.
4 or 10 6 or 8 | 8 for 1 10 for 1 | $5 $5 |
Proposition Bets and Hop Bets
Proposition Bets and Hop Bets are all one-roll bets located in the center of the layout. The Stickman places these bets on the appropriate betting area, and they win only if that specific combination of the number rolls on the next toss of the dice. These high paying bets are an exciting part of the game, with some of these bets paying as high as 31 for 1.
Place Bet Odds If Betting On Odds Wager Win
Craps Betting Odds Horn Chart
lace Bet Odds If Betting On 11 or 3 (16 for 1) | $5 $5 | $150 $75 |
Craps Betting Odds Horn Bet
BUY BETS
Buy Bets are exactly the same as Place Bets except by paying a 5% commission on the Buy Bet, you receive the true odds. Buy Bets do not work on the Come Out roll unless called on by the player. A Buy button denotes this bet.
LAY BETS
You may Lay a bet against 4, 5, 6, 8, 9 or 10 at any time. When laying against a number, you are wagering that the seven will roll before that number. The casino charges a 5% commission based on what you could win. Lay Bets always work. Check the chart for the payoffs. A Lay button denotes this bet.
HORN BET
The Horn Bet is a wager on a combination of four numbers: 2, 3, 11 and 12 (horn). If any of these numbers are rolled, you win, if any other number is rolled, you lose. One-fourth (1/4) of the Horn Bet is bet on each of the individual numbers, (2, 3, 11 and 12). The Horn is a one-roll bet. If any of the Horn numbers roll, you win. If any other number rolls, you lose.
FIRE-BET
A Fire-Bet is a relatively new side-wager that can be made in casinos utilizing a Fire Bet layout. It allows the player to make an additional wager that is paid based on the number of different points made. Payouts can be substantial – especially on a “hot roll.”
CRAPLESS CRAPS
Crapless Craps, which is also known as Never Ever Craps, is a version of a standard dice game without the possibility of losing on the come-out roll. It is played almost exactly the same except there are ten numbers called point numbers. They are 2,3,4,5,6,8,9,10,11 and 12. The only non-point number is the seven. Pass Line bets win on the Come Out if a seven is tossed. Any other number becomes the Point. The shooter must repeat his Point before rolling the seven in order to win the Pass Line bet. Note that the Crapless Craps layout does not have a Don´t Pass or Don´t Come line.
A lively craps game is the ultimate when it comes to fun and excitement. As you can see, there are many ways to bet and just as many ways to win! But playing the game is as simple as placing a bet on the Pass Line or placing the six and eight. Then the fun begins.
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Published on: 2005-07-03 (6735 reads)